Projector Show
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Features

A full mapping desk, inside a tab.

Warping, blending, cueing and output management — the parts a show actually depends on, with nothing between you and the projectors.

GEOMETRY

Mesh warping that keeps up with your hands

Quad, bezier and free-point meshes live on the same surface. Subdivide only where the geometry fights you, and every control point re-solves the projection in under 8 ms.

  • Per-point nudging with keyboard precision
  • Calibration grid, crosshairs and safe-area overlays
  • Undo history that survives a reload
screenshot · mesh editor
screenshot · blend overlap
BLENDING

Seams gone before the doors open

Per-edge gamma curves with live overlap preview, black-level lift, and colour matching across mismatched projectors — because the venue never gives you two of the same.

  • Independent gamma per edge and per output
  • White-field and black-field calibration passes
  • Per-projector colour temperature offsets

And the rest of the desk

01

Cue timeline

Stack media, shaders and masks into cues. Fire from keyboard, MIDI or timecode.

02

Multi-output sync

Up to 32 outputs from one machine, or split the canvas across nodes on the venue LAN.

03

Live shader layers

Write GLSL inline, bind audio or MIDI to uniforms, hot-reload without dropping a frame.

04

Masking

Vector and luma masks per layer, with feathering and animated reveals.

05

Show files that travel

One link is the whole show. Open it on the house laptop and the calibration comes with it.

06

Panic safety

Blackout, freeze and revert-to-last-good are one keypress away, always.

Under the hood

technical spec
Renderer
WebGPU / WebGL2
Outputs
Up to 32
Warp latency
< 8 ms
Frame rate
60 fps
Media
MP4 · HAP · PNG seq
Live input
NDI · webcam · capture
Control
MIDI · OSC · LTC
Offline
Full show cache

Open a tab. Light up the building.

No download, no dongle, no licence server. Your first show is free.

Launch app freeHow it works